﻿package mortal.game.view.common.cd.effect
{

    public class CDEffectTimerType extends Object
    {
        public static const Second:String = "CD_Second";
        public static const Frame:String = "CD_Frame";
        public static const Percentage:String = "CD_Percentage";
        public static const FinishedCallback:String = "cd_FinishedCallback";
        public static const StartCallback:String = "cd_StartCallback";
        public static const FrameUpdateCallback:String = "cd_FrameUpdateCallback";

        public function CDEffectTimerType()
        {
            return;
        }// end function

    }
}
